Castlevania: Lords Of Shadow — Mirror Of Fate HD (2024)

It’s wild to me that a game can be too short and too long at the same time, but with the way Mirror of Fate does it, that’s pretty much what it is. Not to sell Mirror of Fate short, as this was what got MercurySteam to get the job to do Samus Returns remake. Like most Castlevania games don’t really have a point of no return as the games are so heavily focused on exploring that one of the objectives in those games is to get an 100% map. Here with Mirror of Fate though, the game is divided into 3 entirely different segments with little cross over in terms of map design. This actually causes Mirror of Fate to act more like 3 separate smaller games rather than a more functional big one. While I’m usually a fan of «more» due to variety and experiences, here it just kinda clutters what makes Castlevania’s formula work.

Lord of Shadows has different lore and continuity in place of the usual Castlevania affair, but I really don’t think shoving all the lore into this one game worked out as well as it could have. As much as I like the Simon and Alucard segments as there is a lot of neat intertwining between the two campaigns, I get next to nothing of that with Trevor’s segment in this game. What makes matters worse is that Trevor’s bit is at the end, and while I understand what they were trying to do, ultimately it doesn’t work as a narrative structure because it feels like a rather hallow final fight. Both Alucard’s and Simon’s final fights were interesting and drove a proper finality to it that Trevor’s just doesn’t reach. On top of that every part of these campaigns are all different, and are meant to be experienced for the full playthrough to work.

So while I think Trevor’s campaign would have worked as a solid post game content, when it’s part of the main game it just feels misplaced. It’s like suggesting that you play Richter’s campaign directly after Alucard’s in Symphony of the Night. Like, yes, it would be interesting to see what happened to Richter before Alucard showed up in that story, but when you try to answer everything as a book end, it often leaves no emotional weight because you already knew what happened. In essence, not only does Trevor’s campaign steal a lot of what could have made for more interesting boss fights for the other two, but it also hogs more of the play time on ending the game at it’s middle rather than it’s true end. Aside from being one campaign too long though, Mirror of Fate is a rather pleasant outing for any Castlevania fan out there. The ascetics of this game work wonders both in terms of lowering the graphical qualities for when it was a 3DS game, while also lending itself to be scaled up with the new HD remake.

Despite being short, each campaign does focus on the rpg elements of getting stronger, and getting power ups to progress further along the castle. The game does end up a bit too linear due to each campaign’s length, but it has enough wiggle room to feel like it has proper exploration. All in all I liked Mirror of Fate, I just wish it had more room to focus on what felt like a better story and campaign, Simon and Alucard. It’s really not the worst thing in the world that Trevor is here though, but I would have preferred another Lords of Shadow game focused on him or at least was made more as a post content prize. Sadly, it seems Mirror of Fate just won’t ever live up to that potential of what I wanted, but if what we got was still a really fun outing of standard Castlevania adventure, I can live with that.

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